Getting Started
Some tips and tricks on how to begin using editor-tools.
PropertyAttributes
EmbedObject
- supports embedding objects in the inspector, allowing children with multiple properties to appear inline directly.ReadOnly
- makes a field read only in the inspector.
Classes
TypeRef
- supports serializing a type reference into a unity object. Useful for selecting a pointer to a type in the editor, and then resolving that pointer at runtime.TypeRef<T>
- same as above, but limits types that can be selected to those that derive fromT
.